Sample Profile
A.) Product - "Winner Take All", a mind competition, adult game.
B.) Primary market - 30+, mind and strategy game enthusiasts, chess players, Sudoku addicts, baby boomers, seniors interested in mental exercise.
C.) Market size - Research estimates the market at $4.5 billion,
D.) Competition - primarily other adult, strategy board games,
E) Uniqueness-"Winner Tale All" combines strategy and perception with logic skills. There is no chance involved, no game like it on the market, a competitive game that will grow, and hang around for generations. Potentially Addictive.
F) Revenue Generation - Primary and secondary Internet sales,
G) Estimated Breakeven- $100,000
H) Average Purchase-$30
I) Time to Reach Breakeven-2 years,
J) Growth Phase-operating start-up,
K) We are looking for investors but will consider an operating partner with investment capital,
L) Money Needed-$70,000
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